Transaction Types
The description of transaction types used in the Backoffice.
Note: The Sub-code for all transactions with Default sub-type is 0.
| Transaction Type | Transaction Sub-type | f_type | Description |
|---|---|---|---|
| Unknown | Default | 95 | Not used. |
| To Table | Sit down (130), AutoTopUp (131), Manual rebuy (132), Delayed rebuy (133), No Cash Rebuy (134), Casino Bet (135), Casino Double Bet (136), Casino ReBet (137)), Tournament Prizes Revoke (138) | 84 | Sit down – this transaction shows the amount of money that was taken from player’s balance when he/she sat at the table. AutoTopUp (Table rebuy) – the money was automatically added to the table when player's chip stack is below the threshold. Manual rebuy – the user manually added money to the table. Delayed rebuy – the money was added manually but only after the game was completed. No Cash Rebuy – this transaction sub-type is only displayed in the API, not in the Backoffice. It is used when a player with a zero table balance attempts to add funds. Casino Bet – funds are transferred from the player's balance to the table to place a bet in a casino mini-game. Casino Double Bet – funds are transferred from the player's balance to the table to double a bet in a casino mini-game. Casino ReBet – funds are transferred from the player's balance to the table to repeat a bet in a casino mini-game. Tournament Prizes Revoke – funds are transferred from the player's balance to the table for a tournament prize revocation. |
| From Table | Leave Table (122), Return part of money (124), Return on crash (125), Leave Fast Fold Table (123), Incorrect operation (120), Operation error (121), No Cash Rebuy. Operation incorrect (128), Leave table during game (129) | 70 | Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). This transaction is also used if a player requests a partial refund at all-in or fold table. Return on crash – this transaction returns money to the user in case of a server failure. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. It returns money to player's balance. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. It returns money to player's balance. No cash rebuy. Operation incorrect (Return money for incorrect Rebuy(getCash) operation) – this transaction type is triggered when the system can't complete getCash operation, for example player leaves table before rebuy operation completed. Leave table during game - this transaction type is triggered when a player stands up from the table during the game (while the hand is not finished). |
| Unclaimed Money | Default | 72 | The transaction is created at the end of a cash game or tournament in case a discrepancy between the accepted and paid out money occurred. The difference goes to the System Balance. |
| Internal Deposit | Default, Credit Club (110), Claim Back Club (111), System to player (112), Skin. Player Withdrawal (754), Club Funds Reserve for Cash (192), Club Funds Reserve for Cash Rev (193), Club Funds Reserve for Tournament (194), Club Funds Reserve for Tournament Rev (195), Club Funds Debt for Cash (196), Club Risk Share for Cash (197), Club Player Coverage (198), Club Funds Debt Win Compensation (199), Club Funds Debt Loss Compensation (200), Club Funds Casino Results (201), Club Risk Share By Hand (202), Club Risk Share By Hand Rev (203) | 73 | The transaction is created when the money is transferred from the system balance to a user’s balance. Default – the money was transferred the default way. Credit Club – this is a transfer of money from union to club. Claim Back Club – the money transfer from club to union. System to player – the transfer of money from the system to player balance. Skin. Player Withdrawal – this transaction type is used if skin limits are enabled. It is created when player makes a succesful cashout. This transaction transfers money from the system balance to the skin balance, thus, increasing its limit. Club Funds Reserve for Cash – the transaction is created when club funds are reserved for a player joining a club or shared cash table using club chips. Club Funds Reserve for Cash Rev – the transaction is created when the reserve of club funds for a cash game is reversed. Club Funds Reserve for Tournament – the transaction is created when club funds are reserved for a player registering for a club or shared tournament using club chips. Club Funds Reserve for Tournament Rev – the transaction is created when the reserve of club funds for a tournament is reversed. Club Funds Debt for Cash – the transaction is created when a Club Funds debt is recorded for a cash or mini-game as part of the Risk Share compensation mechanism. Club Risk Share for Cash – the transaction is created to distribute the Risk Share amount between the club and the platform based on the result of a cash or mini-game played with club chips. Club Player Coverage – the transaction is created when the difference between the reserved and released club funds for a cash game or tournament is recorded as player coverage. Club Funds Debt Win Compensation – the transaction is created when a player's winnings are compensated through the Risk Share mechanism by adjusting the Club Funds debt balance. Club Funds Debt Loss Compensation – the transaction is created when a player's losses are compensated through the Risk Share mechanism by adjusting the Club Funds debt balance. Club Funds Casino Results – the transaction is created when the financial result of a player's casino activity is manually recorded for club funds. Club Risk Share By Hand – the transaction is created to distribute the Risk Share amount between the club and the platform for each cash game hand. Club Risk Share By Hand Rev – the transaction is created when the Club Risk Share By Hand transaction is reversed. |
| Internal Deposit Rev | Default, RabbitHuntingPurchaseByUseStack (113), RabbitHuntingPurchaseByUseBalance (116), Skin. Player Deposit (753) | 74 | The transaction is created when the money is transferred from a user’s balance to the system balance. Default – the money is transferred the usual way. RabbitHuntingPurchaseByUseStack – this transaction type is absent from the Backoffice. It is used when the rabbit hunting price on cash table is paid from the player's chip stack. RabbitHuntingPurchaseByUseBalance – this transaction type is absent from the Backoffice. It is used when the rabbit hunting on cash table is purchased from the player's balance. Skin. Player Deposit – this transaction type is used if skin limits are enabled. It is created when player makes a deposit. This transaction takes money from the skin's balance, thus, decreasing its limit. |
| Deposit | Default | 68 | The transaction is created when a user adds funds to the balance. The specified amount is added to the user's balance. The transaction may contain an indication that the operation requires confirmation. |
| Withdrawal | Default | 87 | The transaction is created when a user withdraws funds from the balance. The specified amount is subtracted from the user's balance. The transaction may contain an indication that the operation requires confirmation. |
| Cancel Withdrawal | Default | 76 | The transaction is created when a user cancels a cashout. The money is returned to the player’s balance. |
| Tournament Buy In | Default | 66 | The buy-in required to join a tournament is withdrawn from the player's balance/paid by a tournament ticket. Note: Buy-in and entry fee are paid in two separate transactions, both of this type. |
| Tournament Buy In Rev | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Bubble Protection (153), Freeze (154), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 67 | Unregister by player – the buy-in is returned because player cancelled registration. Unregister by admin – the buy-in is returned because administrator unregistered or blocked the player. Auto unregister – the buy-in for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the buy-in is returned because administrator cancelled the tournament. Cancelled by timeout – the buy-in is returned because tournament's starting date expired. Revert by admin – return of buy-in done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration – the buy-in is returned in case of failed late registration or being eliminated from tournament without participation. Bubble protection – the buy-in is returned because the Bubble Protection feature was enabled for the tournament, the player had Early Bird status, and was eliminated on the bubble. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| System Tournament Entry Fee | Default | 69 | The tournament entry fee is transferred from the player's balance to the system balance. |
| System Tournament Entry Fee Rev | Freeze (154), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 71 | The tournament entry fee is refunded to the player from system balance in case the tournament was cancelled. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Tournament Entry Fee | Default | 92 | The tournament entry fee amount is withdrawn from player's balance/paid by a tournament ticket and added to the system balance. |
| Tournament Entry Fee Rev | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Bubble Protection (153), Freeze (154), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 93 | Unregister by player – the entry fee is returned because player cancelled registration. Unregister by admin – the entry fee is returned because administrator unregistered or blocked the player. Auto unregister – the entry fee for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the entry fee is returned because administrator cancelled the tournament. Cancelled by timeout – the entry fee is returned because tournament's starting date expired. Revert by admin – return of entry fee done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration - the entry fee is returned in case of failed late registration or being eliminated from tournament without participation. Bubble protection – the entry fee is returned because the Bubble Protection feature was enabled for the tournament, the player had Early Bird status, and was eliminated on the bubble. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Tournament Prize | Won Prize (149), Won Prize2 (150), No Prize (152) | 80 | The tournament prize amount is added to player's balance. Won Prize – main prize amount is transferred. Won Prize2 – second prize amount is transferred. No Prize – a zero-value transaction for players who participated but did not receive a prize. |
| Affiliate Payment | 65 | Not used. | |
| To Player | Default, Club Claim Back Credit From Agent (101), Club Transfer Commission (102), Club Back Transfer (104), ClaimBackClubByUnion (109), Club Claim Back Credit From Subagent (111), Table buy in commission (105), Tournament buy in commission (106), Tournament buy in commission revert (107), Withdrawal (112), Withdrawal reverse (113), UnionFromJackpot (115), Sprids Rabbit Hunting Purchase By Use Balance (116), Player to Club (117), Club to player (118), Club revenue from player (119) | 79 | The transaction is created when a player transfers money to another player. The specified amount is withdrawn from the player's balance. Default – the transaction is created when a player receives money transfer from another player. The specified amount is withdrawn from the player's balance. Club Claim Back Credit From Agent – money transfer from agent to Club. The specified amount is withdrawn from the agent's balance. Club Transfer Commission – the commission for transfer from Club to player or agent. The specified amount is withdrawn from the player's/agent's balance. Club Back Transfer – the transfer from player to Club. The specified amount is withdrawn from the player's balance. ClaimBackClubByUnion – money transfer from Club to Union. The specified amount is withdrawn from the Club's balance. Club Claim Back Credit From Subagent – money transfer from sub-agent to agent. The specified amount is withdrawn from the sub-agent's balance. Table buy in commission – the cash table entry fee transaction in the Clubs version of the app. It is only used if the rake for entering the table is fixed and paid at the moment the player joins the table. This transaction shows the withdrawal of money from the player’s balance. Tournament buy in commission – the tournament entry fee transaction in the Clubs version of the app. This transaction shows the withdrawal of money from the player’s balance. Tournament buy in commission revert – the return of the entry fee to the player. This transaction takes money from the system balance. Withdrawal – this transaction is created for club money withdrawals. Withdrawal Reverse – the transaction is created when a club money withdrawal is canceled. UnionFromJackpot – this transaction transfers money from jackpot-bank to the union's balance. Sprids Rabbit Hunting Purchase By Use Balance – this is negative transaction that withdraws money for purchase of rabbit hunting in tournaments from user's balance. Player to Club – money transfer from a player to the Club. Club to player – money transfer from the Club to a player. Club revenue from player – revenue transfer from a player to the Club. |
| From Player | Default, Club Grant Credit to Agent (100), Club Transfer (103), Club Credit Club By Union (108), Club Grant Credit To Subagent (110), Table buy in commission (105), Tournament buy in commission (106), Tournament buy in commission revert (107), Withdrawal (112), Withdrawal reverse (113), UnionToJackpot (114), Player to Club (117), Club to player (118), Club revenue from player (119) | 77 | Default - the transaction is created when a player receives money transfer from another player. The specified amount is added to the player's balance. Club Grant Credit to Agent – money transfer from Club to agent. The specified amount is added to the Club's balance. Club Transfer – the transfer from Club to player. The specified amount is added to the Club's balance. Club Credit Club By Union – money transfer from Union to Club. The specified amount is added to the Union's balance. Club Grant Credit To Subagent – money transfer from agent to sub-agent. The specified amount is added to the agent's balance. Table buy in commission – the cash table entry fee transaction in the Clubs version of the app. It is only used if the rake for entering the table is fixed and paid at the moment the player joins the table. This transaction shows the transfer of entry fee to the system balance. Tournament buy in commission – the tournament buy-in transaction in the Clubs version of the app. This transaction adds money to the system balance. Tournament buy in commission revert – the return of the entry fee to the player. This transaction adds money to the player’s balance. Withdrawal – this transaction is created for club money withdrawals. Withdrawal Reverse – the transaction is created when a club money withdrawal is canceled. UnionToJackpot – this transaction type transfers money from union's balance to jackpot-bank. Player to Club – money transfer from a player to the Club. Club to player – money transfer from the Club to a player. Club revenue from player – revenue transfer from a player to the Club. |
| Rake + Jackpot | Default | 75 | The rake transaction. It is created at the end of the game. The rake is transferred to the system balance. |
| Convert Out | Conversion with commission (1401) | 85 | The transaction is used when a player exchanges money in the cashier. The money in the currency 1 is withdrawn from the player’s balance. Conversion with commission – сurrency conversion that includes a commission. |
| Convert In | Conversion with commission (1401) | 78 | The transaction is used when a player exchanges money in the cashier. The money in the currency 2 is added to the player’s balance. Conversion with commission – сurrency conversion that includes a commission. |
| Convert Rake | Default | 86 | The transaction is used when a player receives CGP for generating rake. The CGP (or another VIP points currency) is added to the player’s balance. It only works if the CGP (or another VIP points currency) is enabled and correctly configured. The transaction contains rake + jackpot. |
| Convert Rake Revoke | Default | 681 | Reversal of a custom conversion rake transaction (contains rake + jackpot). |
| Jackpot | Default | 90 | The jackpot amount is transferred from system balance to player's balance. |
| Tournament Get Extra Chips | Default | 82 | The transaction is created when the player uses rebuy or add-on in a tournament. The rebuy / add-on price is withdrawn from player’s balance or paid by the tournament ticket. The rebuy / add-on fee is not included in this transaction. |
| Tournament Refund Extra Chips | Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback rebuy (147), Rollback addon (148) | 49 | The transaction is created when the money spent for buying extra chips (rebuy / add-on) in a tournament was refunded to the player in case something went wrong. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback rebuy – the return of money for a failed rebuy attempt. Rollback addon – the return of money for a failed add-on attempt. |
| Crash Recovery Refund | Incorrect operation (120), Operation error (121), Leave table (122), Leave Fast Fold table (123), Return part of money (124), Return on crash (125), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127), No Cash Rebuy. Operation incorrect (128) | 88 | The transaction is used to refund money to players in case of possible loss due to server failure. Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). Return on crash – this transaction returns money to the user in case of a server failure. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). No cash rebuy. Operation incorrect (Return money for incorrect Rebuy(getCash) operation) – this transaction type is triggered when the system can't complete getCash operation, for example player leaves table before rebuy operation completed. |
| Jackpot Room Fee | Default | 81 | This type of transaction is created within Bad Beat Jackpot or Smart Jackpot. If the value of configuration option badBeatJackpotRoomFeePart is bigger than "0" and the Bad Beat Jackpot / Smart Jackpot was hit, then the part equal to (JackpotAmount x badBeatJackpotRoomFeePart) is added to the system balance. |
| Transfer Fee | Default | 52 | The transaction is created when a fee is taken for transferring funds from one player to another. The fee can be enabled if P2PTransferFeeEnabled is set to true in the Configuration > System > Main. |
| Custom In | Buy Chips (2), Bonus (2001), Test Bonus (2003), Casino Credit (2015), Casino rollback (2016), Referrer fee (1352), Promo. Reward Money (1301), Promo. Bonus to Money (1303), Rakeback (1101), Redeem Code (10), Affiliate Profit (903), Rental Table. Owner Rake (2110), Affiliate Insurance Distribution (700), Internal Wallet For Rollback (2203), Internal Wallet For Return Cash (2202), Return part of withdrawal (failed refund part) (1600), Product Purchase Via Balance (1500), Product Revert Purchase Via Balance (1501) | 50 | Overall, the Custom in transaction is used to add money to player’s balance for various reasons. Buy Chips – the transaction is created when a player buys chips. Bonus – the transaction is created when you manually add money from the Edit user or Create Transaction page and choose Bonus as Type. That money is withdrawn from the system balance. Test Bonus – the transaction is created when you manually add money from the Edit user page or Create Transaction page and choose Test Bonus as Type. That money is withdrawn from the system balance. Casino Credit – the winnings of the user from a slot game. Casino rollback – the transaction is created when something went wrong during the casino game. The money for the bet is returned to the user. Referrer fee – the user’s profit for the invited players’ rake or played games (depending on the referral program configuration). The transaction can only be created if the Referral program is active and correctly configured. Promo. Reward Money – the reward money that the user received from promotion campaign. Promo. Bonus to Money – the transaction is created when money from bonus balance is converted to real money balance after the money wagering. Rakeback – the money added to player’s balance as rakeback. Redeem Code Bonus – the transaction is created when the player receives money for entering a redeem code in the Cashier. Please, note that the Redeem Code system is outdated and currently the Join Codes are used for the same purpose. Affiliate profit – the affiliate profit, received for the cash tables rake, tournament fees, slot games, sports bets. Note: The profit from insurances is not included in this payment. Rental Table. Owner Rake – the profit of the player from Rented table. Affiliate Insurance Distribution – the affiliate profit from his players' insurances. Internal Wallet For Rollback – used for Rollback requests in Evenbet2Evenbet seamless wallet integrations. Internal Wallet For Return Cash – used for Return Cash requests in Evenbet2Evenbet seamless wallet integrations. Return part of withdrawal (failed refund part) – used when part of a withdrawal cannot be processed as a refund. The unprocessed amount is returned to the user's wallet. Applies if the Use refund transactions instead of withdrawals option is enabled. Product Purchase Via Balance – the transaction is created when the player uses their balance to purchase a product in the Internal Store. Product Revert Purchase Via Balance – the transaction is created when an Internal Store purchase made using the player's balance is reverted. |
| Custom Out | Bonus Rev (2002), Test Bonus Rev. (2004), Casino Debit (2014), Casino rollback (2016), Promo. Participation Fee (1302), Promo. Money From Bonus (1305), Promo. Roll back Reward Delivered (1306), Promo. Roll Back Reward Undelivered (1307), Promo. Reset Bonus Balance (1304), Affiliate Profit Rev. (904), Internal Wallet For Get Cash (2201), Internal Wallet For Rollback Return Cash (2204), Product Purchase Via Balance (1500), Product Revert Purchase Via Balance (1501) | 51 | Overall, the Custom Out transaction is used to withdraw money from player’s balance for various reasons. Bonus Rev. – the transaction is created when you manually withdraw money from the Edit user page or Create Transaction page and choose Bonus Rev. as Type. That money is added to the system balance. Test Bonus Rev. – the transaction is created when you manually withdraw money from the Edit user page or Create Transaction page and choose Test Bonus Rev. as Type. That money is added to the system balance. Casino Debit – this is the player’s bet in the slot game. Casino Rollback – the transaction is created when something went wrong during the casino game. The money is withdrawn from the user. Promo. Participation Fee – the cost of participation in the promotion campaign. That amount can be specified when you add a campaign and is paid by the players voluntarily. It is added to the system balance. Promo. Money From Bonus – the wagered money is transferred from bonus balance to the real balance. Promo. Roll back Reward Delivered – the transaction is used if for some reason the rollbacks worked in the promotional campaign. For example, if the user stopped being a member of the campaign or the campaign itself was stopped. The wagered money reward is withdrawn from the player’s balance and added to the system balance. Note: The promotion campaigns do not have rollbacks enabled by default, they can be configured when you set up the reward for the campaign. Promo. Roll Back Reward Undelivered – the transaction is used if for some reason the rollbacks worked in the promotion campaign. For example, if the user stopped being a member of the campaign or the campaign itself was stopped. The money reward that is not wagered yet is withdrawn from the player’s bonus balance and added to the system balance. Note: The promotion campaigns do not have rollbacks enabled by default, they can be configured when you set up the reward for the campaign. Promo. Reset Bonus Balance – resets the bonus balance after the wagering is completed. The amount of money specified in Max. winnings for bonuses is transferred to the player’s real money balance and the rest is reset. Affiliate Profit Rev. – used when affiliate emits a tournament ticket (it is paid from the affiliate balance). Internal Wallet For Get Cash – used for Get Cash requests in Evenbet2Evenbet seamless wallet integrations. Internal Wallet For Rollback Return Cash – not used. Product Purchase Via Balance – the transaction is created when the player uses their balance to purchase a product in the Internal Store. Product Revert Purchase Via Balance – the transaction is created when an Internal Store purchase made using the player's balance is reverted. |
| System Player Internal Deposit | Default | 500 | The transaction is created when the money from the system balance is transferred to a player's account through Internal Deposit transaction. It shows the withdrawal of funds from the system balance. |
| System Player Rev. Internal Deposit | Default, Rabbit Hunting (113), Sprids Rabbit Hunting Purchase By Use Balance (116), Sprids Dealer Tips (155) | 501 | The transaction is created when money is transferred from player balance to system balance. Default – the money was transferred in the default way, through Edit user page or Create Transaction page. Rabbit Hunting – the money was withdrawn from the player’s balance when they used rabbit hunting feature on cash table. Sprids Rabbit Hunting Purchase By Use Balance – the money for user's purchase of rabbit hunting in tournament is added to the system balance. Sprids Dealer Tips – this transaction is used when a player tips the dealer at a table with the Dealer Tips feature enabled. |
| System Player Custom Transaction | Default | 502 | The transaction is created when the money from the system balance was transferred to a player’s balance though Custom In transaction. |
| System Player Rev. Custom Transaction | Default | 503 | The transaction is created when the money was transferred from a player’s balance to the system balance through Custom out transaction. |
| Tournament Owner Reserve Guaranteed Prize | Default | 504 | The transaction is created when the guaranteed prize is used in tournament. This transaction reserves money for the guaranteed prize from the system balance (or affiliate balance, if the affiliate created the tournament) and keeps it before the prize distribution begins or the tournament gets cancelled. |
| Tournament Owner Reserve Prize2 | Default | 505 | The transaction is created when the second prize is used in tournament. This transaction reserves money for the second prize from the system balance (or affiliate balance, if the affiliate created the tournament) and keeps it before the prize distribution begins or the tournament gets cancelled. |
| Tournament Owner Guaranteed Prize Remain Return | Default | 506 | The transaction is created when the guaranteed prize, reserved for the tournament, is returned to the system or affiliate balance. For example, if the guaranteed prize tournament was canceled or the guaranteed prize was completely or partially covered by players’ buy-ins. |
| System Player Trans. Part of Rake | Default | 507 | In jackpots, a part of rake does not go directly to jackpot prize pools, first it is added to the system balance, and only after that it is transferred from the system balance to jackpot prize pools with this transaction. |
| System Player Balance Correction | Default | 508 | The transaction is created when the system balance is modified through the API call |
| Tournament Second Entry Fee | Default | 510 | Not used. |
| Tournament Second Entry Fee Rev. | Default | 511 | Not used. |
| Network rake | Default | 48 | This transaction is created when the network portion of the rake is collected at the end of each cash game. |
| Tournament Network Rebuy Fee | Default | 621 | This transaction is created when the network portion of a tournament rebuy fee is charged. The amount is accounted for as network profit. |
| Tournament Network Rebuy Fee Rev | Default | 622 | This transaction reverses the Tournament Network Rebuy Fee transaction and refunds the network portion of the tournament rebuy fee. |
| Tournament Network Addon Fee | Default | 623 | This transaction is created when the network portion of a tournament add-on fee is charged. The amount is accounted for as network profit. |
| Tournament Network Addon Fee Rev | Default | 624 | This transaction reverses the Tournament Network Addon Fee transaction and refunds the network portion of the tournament add-on fee. |
| External Jackpot Correction | Default | 512 | The transaction is created after the jackpot prize pool is modified through the API call poker_jackpot_add. |
| Jackpot Auto TopUp | Default | 513 | This transaction adds money to jackpot prize pool if the prize pool is less than AutoTopUpTo at the moment the jackpot is hit. The money is taken from the system balance. |
| Union Jackpot Fee | 515 | This transaction takes a part of rake to the Union jackpot prize pool (only for Clubs). | |
| Ticket To Money | Default | 520 | The transaction is created when the ticket is converted to money. It takes the ticket value from the system balance and transfers it to the player’s balance. |
| Ticket To Money Rev. | Default | 521 | Not used. |
| Emit Grant Ticket | Default | 522 | The transaction is created when the tournament ticket is manually emitted to a player from the Backoffice. It takes the ticket value from the system balance. |
| Emit Grant Ticket Rev. | Default | 523 | The transaction is created when the tournament ticket is expired without using. |
| mttTournamentTicketPriceRev | Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145) | 83 | This transaction is absent from the Backoffice. It returns ticket price if the user unregisters from the tournament or the tournament gets cancelled. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. |
| System Player Custom Declined Transaction | Default | 528 | This transaction is created in case Custom in transaction is declined because of an error. |
| System Player Rev. Custom Declined Transaction | Default | 529 | This transaction is created in case Custom out transaction is declined because of an error. |
| System Adjustments | Default | 550 | Similar to Internal Deposit, this transaction adds money to the player’s balance and can be created from the Backoffice. However, unlike Internal Deposit, System adjustments transaction does not create an additional System Player Custom Transaction. This transaction can also be created through the API call poker_money_create_system_adjustment(). |
| System Adjustments Rev. | Default | 551 | Similar to Internal Deposit Rev., this transaction withdraws money from the player’s balance and can be created from the Backoffice. However, unlike Internal Deposit Rev., System adjustments transaction does not create an additional System Player Rev. Custom Transaction. This transaction can also be created through the API call poker_money_reverse_system_adjustment(). |
| Tournament Spin Prize Room Part | Default | 560 | The profit and expenses of the poker room in spin tournaments. The amount of this transaction is determined by the difference between the sum of buy-ins and the total prize pool. The amount can be both negative and positive. |
| Tournament Spin Auto Top Up | Default | 561 | This transaction is created when the Spin tournament prize pool is automatically replenished at the end of a Spin tournament. The replenishment amount is deducted from the system balance. |
| BankUp Rest Of WinAmount To SystemPlayer | Default | 570 | Not used. |
| BankUp Payment To Player By SystemPlayer | Default | 571 | Not used. |
| BankUp Take Money For Payment To Player | Default | 572 | Not used. |
| BankUp Take Money For Payment To SystemPlayer | Default | 573 | Not used. |
| BankUp Payment To SystemPlayer By Player | Default | 574 | Not used. |
| Bank Up Payment to Referrer | Default | 575 | Not used. |
| Tournament System Rebuy Fee | Default | 580 | This transaction transfers money, paid by the player as Rebuy Fee, to the system balance. |
| Tournament System Rebuy Fee Rev. | Default | 581 | The return of tournament rebuy fee. The money is withdrawn from the system balance. |
| Tournament System Addon Fee | Default | 582 | This transaction transfers money, paid by the player as Addon Fee, to the system balance. |
| Tournament System Addon Fee Rev. | Default | 583 | The return of tournament add-on fee. The money is withdrawn from the system balance. |
| Tournament Rebuy Fee | Default | 584 | The tournament rebuy fee amount is withdrawn from player's balance or paid by the tournament ticket. |
| Tournament Rebuy Fee Rev. | Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback rebuy (147) | 585 | The tournament rebuy fee amount is refunded to player's balance. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback rebuy – the return of money for a failed rebuy attempt. |
| Tournament Addon Fee | Default | 586 | The tournament addon fee amount is withdrawn from player's balance. |
| Tournament Addon Fee Rev. | Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback addon (148) | 587 | The tournament addon fee amount is refunded to player's balance. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback addon – the return of money for a failed add-on attempt. |
| Unattended Pair Transaction | Default | 601 | Not used. |
| Declined From Player | Default | 602 | The transaction is created when the administrator declines a user’s transfer transaction. It returns the money back to the user who attempted to create a transfer. |
| Declined Withdrawal | Default | 603 | The transaction is created when the administrator declines a user’s withdrawal transaction. It returns the money back to the user who attempted to withdraw. |
| Pended To Player | Default | 604 | Intermediate transaction created during P2P-transfer. Shows the pending money that await administrator’s approval. |
| Pended Deposit | Default | 605 | Intermediate transaction created upon money deposit. Shows the pending money that await administrator’s approval. |
| Pended Tournament Entry Fee | Default | 606 | The transaction is created when a player registers for a tournament. The transaction becomes approved after the tournament is finished. |
| Pended Custom | Default | 607 | Intermediate transaction paired with Custom in transaction. |
| Pended Custom Rev. | Default | 608 | Intermediate transaction paired with Custom out transaction. |
| Pended Tournament Second Entry Fee | Default | 609 | This transaction relates to the Creator Fee. It is created when a player registers for a tournament where a Creator's Fee is applied. The transaction is approved, and the pending amount is credited to the tournament creator's balance after the tournament is finished. |
| Pended Transfer Fee | Default | 610 | Intermediate transaction created when P2P money transfer fee is charged. The transaction disappears when the transfer is approved or declined. |
| Pended Crash Recovery Refund | Incorrect operation (120), Operation error (121), Leave table (122), Leave Fast Fold table (123), Return part of money (124), Return on crash (125), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127) | 611 | Intermediate transaction created when the money recovery procedure is run after the server crash. Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). Return on crash – this transaction returns money to the user in case of a server failure. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). |
| Pended Tournament Entry Fee | Default | 609 | Pending additional tournament fee. |
| Declined Tournament Owner Reserve Guaranteed Prize | Default | 612 | The transaction is created when a tournament with guaranteed prize gets cancelled. It returns the money, reserved for the guaranteed prize, back to the system balance. |
| Declined Tournament Owner Reserve Prize2 | Default | 613 | The transaction is created when a tournament with second prize gets cancelled. It returns the money, reserved for the second prize, back to the system balance. |
| Pended Tournament Prize | Won Prize (149), Won Prize2 (150) | 614 | Intermediate transaction transferring the prize amount. Won Prize – main prize amount is transferred. Won Prize2 – second prize amount is transferred. |
| Declined Custom | Default | 615 | This transaction is created when the Custom in transaction is declined due to an error. |
| Declined Custom Rev. | Default | 616 | This transaction is created when the Custom out transaction is declined due to an error. |
| Composite Deposit | Default | 620 | This transaction is created when a deposit is completed and funds are credited to the player's balance in a single operation. |
| Declined External Wallet Return Cash | Default | 631 | The transaction is created when External wallet return cash transaction is declined. |
| Pended External Wallet For Get Cash | SitDown (130), AutoTopUp (131), Manual rebuy (132), Delayed rebuy (133), No Cash Rebuy (134), Casino Bet (135), Casino Double Bet (136), Casino ReBet (137)), Tournament Prizes Revoke (138) | 635 | Intermediate transaction for the integrations that initiates money request from the external system. It is paired with External Wallet For Get Cash. This transaction is created when the user pays for the buy-in to the table or adds chips to the table. Sit down – this transaction shows the amount of money that was taken from player’s balance when he/she sat at the table. AutoTopUp (Table rebuy) – the money was automatically added to the table when player's chip stack is below the threshold. Manual rebuy – the user manually added money to the table. Delayed rebuy – the money was added manually but only after the game was completed. No Cash Rebuy – this transaction sub-type is only displayed in the API, not in the Backoffice. It is used when a player with a zero table balance attempts to add funds. Casino Bet – funds are transferred from the player's balance to the table to place a bet in a casino mini-game. Casino Double Bet – funds are transferred from the player's balance to the table to double a bet in a casino mini-game. Casino ReBet – funds are transferred from the player's balance to the table to repeat a bet in a casino mini-game. Tournament Prizes Revoke – funds are transferred from the player's balance to the table for a tournament prize revocation. |
| External Wallet For Get Cash | Default | 636 | The transaction is created when the poker API calls the external API to add money to the user’s poker balance to pay for the table’s buy-in. |
| Pended External Wallet For Tournament | Default | 637 | Intermediate transaction for the integrations that initiates money request from the external system. It is paired with External Wallet For Tournament. |
| External Wallet For Tournament | Default | 638 | The transaction is created when the poker API calls the external API to add money to the user’s poker balance for a tournament buy-in and entry fee. |
| Pended External Wallet For Rebuy/Addon | Rebuy (82), Add-on (65), Rebuy 2x (50) | 639 | Intermediate transaction for the integrations that initiates money request from the external system. It is paired with External Wallet For Rebuy/Addon. The transaction subtype indicates the reason for the request. |
| External Wallet for Rebuy/Addon | Default | 640 | The transaction is created when the poker API calls the external API to add money to the user’s poker balance for a rebuy or add-on in tournament. |
| External wallet return cash | Incorrect operation (120), Operation error (121), Leave table (122), Leave Fast Fold table (123), Return part of money (124), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127) | 630 | The transaction is created when the poker API calls the external API to return money to the external system (for example, when the user leaves a table or wins money in tournament). Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). |
| External wallet reject tournament registration | Rollback registration (146), Rollback rebuy (147), Rollback addon (148), Freeze (154), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 632 | The transaction is created when the poker API calls the external API to return money to the user’s balance in the external system in case the transaction of tournament registration was rejected by the poker system. Rollback registration - the money is returned in case of failed late registration or being eliminated from tournament without participation. Rollback rebuy - the return of money for a failed rebuy attempt. Rollback addon - the return of money for a failed add-on attempt. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| External wallet for tournament spend | Default | 641 | Intermediate transaction paired with External wallet reject tournament registration. |
| External wallet fictive table spend | Incorrect operation (120), Operation error (121), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127) | 642 | This transaction is created when money was successfully transferred from the external wallet but it was not accepted on the Evenbet side (the table was closed, the player left, etc.) Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). |
| External wallet reject table get cash | Incorrect operation (120), Operation error (121), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127) | 643 | This transaction is created when a GetCash request to transfer funds from an external wallet to a cash table is rejected by the poker system, e.g., because the table is closed or the player has left the table. Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game) |
| External wallet for tournament rev. | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Freeze (154), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 644 | The return of money for tournament registration to the external system. Unregister by player – the money is returned because player cancelled registration. Unregister by admin – the money is returned because administrator unregistered or blocked the player. Auto unregister – the money for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the money is returned because administrator cancelled tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration – the money is returned in case of failed late registration or being eliminated from tournament without participation. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Pended external wallet for P2P from API | Default | 645 | This transaction is created when funds for a player-to-player transfer initiated through the API are reserved in the sender's external wallet pending confirmation. If the transfer is confirmed, the funds are transferred to the recipient. If the transfer is rejected, the reserved funds are returned to the sender. |
| External wallet for P2P from API | Default | 646 | This transaction is created when a player-to-player transfer initiated through the API is confirmed and the funds are deducted from the sender's external wallet. |
| Bounty Tournament Entry Fee | Default | 590 | The knockout fee paid by the player in knockout tournaments. |
| Bounty Tournament Entry Fee Rev. | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Own bounty (151), Bubble Protection (153), Freeze (154), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 591 | The return of the knockout fee to the player. Unregister by player – the money is returned because player cancelled registration. Unregister by admin – the money is returned because administrator unregistered or blocked the player. Auto unregister – the money for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration – the money is returned in case of failed late registration or being eliminated from tournament without participation. Own bounty – the receiving of user's own knockout reward in case the user won the tournament. Bubble protection – the money is returned because the Bubble Protection feature was enabled for the tournament, the player had Early Bird status, and was eliminated on the bubble. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Bounty Prize From Casino | Default | 593 | This transaction takes money for knocking out a Special Bounty or Pro player in bounty tournament from the system balance. |
| Knockout Prize | Default | 592 | This transaction adds money for knocking out a regular opponent in knockout tournament to the player’s balance. |
| Bounty Prize | Default | 594 | This transaction adds money for knocking out a Special Bounty player in a bounty tournament to the player’s balance. |
| Pro Bounty Prize | Default | 595 | This transaction adds money for knocking out a Pro player in a bounty tournament to the player’s balance. |
| Insurance commission | Default | 53 | The cost of the insurance, purchased by the player. |
| Insurance payment | Default | 54 | The insurance payment, received by the player. |
| Personalized rake | Default | 55 | The rake transaction for the Clubs version of the app. That rake is taken when the user leaves the table. |
| Conversion commission | Conversion with commission (1401) | 56 | This transaction is created when a commission is charged to a player during currency conversion in the cashier. Conversion with commission – сurrency conversion that includes a commission. |
| Conversion commission Rev | Default | 57 | This transaction reverses the Conversion commission transaction and refunds the charged currency conversion commission to the player's balance. |
| Government Room Fee | Default | 650 | Government fee transferred to the room. |
| Government Room Fee Rev | Default | 651 | Reversal of a government fee transferred to the room. |
| Government Player Fee | Default | 652 | This transaction deducts TDS (Tax Deducted at Source) on winnings from the player's balance. The part of rake paid as taxes (disabled by default, can be enabled based on the customer’s request). |
| Government Player Fee Rev | Default | 653 | This transaction reverses the Government Player Fee transaction. |
| Tournament Token Prize | Default | 670 | The prize, received by the users in tournaments with Fixed Shares option on. |
| System Tournament Token Prize | Default | 671 | This transaction takes money for fixed shares prize from the System Balance. |
| Tournament Token Retain Part | Default | 672 | The transaction is created if a part of the prize was not paid in the tournament with fixed shares. This remaining part goes to the system balance. |
| Cash Drop | Default | 673 | This transaction is created at the end of a hand in which a Cash Drop is awarded. The added prize amount is deducted from the system balance. |
| Tournament Prize Revoke | Won Prize (149), Won Prize2 (150), No Prize (152) | 674 | This transaction is created when a completed tournament is voided (cancelled) and a previously awarded tournament prize is revoked. The prize amount is deducted from the player's balance. Won Prize – main prize amount is transferred. Won Prize2 – second prize amount is transferred. No Prize – a zero-value transaction for players who participated but did not receive a prize. |
| Tournament Token Prize Revoke | Default | 675 | This transaction is created when a completed tournament is voided (cancelled) and a previously awarded fixed shares prize (token) is revoked. The corresponding prize amount is deducted from the player's balance. |
| System Player Tournament Token Prize Revoke | Default | 676 | This transaction is created when a completed tournament is voided (cancelled) and the revoked fixed shares (token) prize amount is credited to the system balance. |
| Tournament Bounty Knockout Rev Revoke | Default | 677 | This transaction is created when a completed tournament is voided (cancelled) and a previously processed reversal of a bounty knockout reward is revoked. |
| Tournament Bounty Knockout Rev | Default | 678 | This transaction is created when a completed tournament is voided (cancelled) and a previously awarded bounty knockout prize is revoked. |
| Tournament Bounty Knockout Prize to Winner Revoke | Default | 679 | This transaction is created when a completed tournament is voided (cancelled) and a bounty prize previously awarded to the winner is revoked. |
| Ticket Revoke with Money | Default | 680 | This transaction is created when a completed tournament is voided (cancelled) and a previously awarded ticket prize cannot be revoked. The cash equivalent of the ticket is deducted from the player's balance. |
| Convert Rake Revoke | Default | 681 | This transaction is created when a completed tournament is voided (cancelled) and the previously awarded rake converted into CGP is revoked. |
| Service fee | Rake fee (180), Winners rake fee (181), Insurance fee (182), Tournament entry fee commission(183) | 94 | This transaction is created when a service commission is charged by the room for club games. Rake fee – club service commission: rake fee charged on each hand. Winners rake fee – club service commission: rake fee charged on winning hands only. Insurance fee – сlub service commission: insurance fees. Tournament entry fee commission – club service commission: tournament entry fee. |
| Service player commission | Rake fee (180), Winners rake fee (181), Insurance fee (182), Tournament entry fee commission(183) | 96 | The transaction is created when club service commission is generated from player activity. The transaction is created when a club service commission transaction is reversed. Rake fee – club service commission: rake fee charged on each hand. Winners rake fee – club service commission: rake fee charged on winning hands only. Insurance fee – сlub service commission: insurance fees. Tournament entry fee commission – club service commission: tournament entry fee. |
| Revenue share | Club chips entry (185), Real money entry (186), Club сhips revenue share rake winners only (187), Real money revenue share rake winners only (188), Club chips revenue share insurance (189), Real money revenue share insurance (250), Club chips tournament entry (251), Real money tournament entry (252), Club chips revenue share tournament extra buy-in (253), Real money revenue share tournament extra buy-in (254) | 97 | The transaction is created when club revenue share is generated from player activity. Club chips entry – this transaction is created when revenue share is generated from a club chips cash table entry fee. Real money entry – this transaction is created for clubs when revenue share is generated from a real money cash table entry fee. Club сhips revenue share rake winners only – this transaction is created when revenue share from rake paid by winning players is generated for a club in club chips. Real money revenue share rake winners only – this transaction is created when revenue share from rake paid by winning players is generated and credited to a club in real money. Club chips revenue share insurance – this transaction is created when revenue share from an insurance purchase is generated and credited to a club in club chips. Real money revenue share insurance – this transaction is created when revenue share from an insurance purchase is generated and credited to a club in real money. Club chips tournament entry – this transaction is created when revenue share is generated from a club chips tournament entry fee. Real money tournament entry – this transaction is created for clubs when revenue share is generated from a real money tournament entry fee. Club chips revenue share tournament extra buy-in – this transaction is created when revenue share from tournament re-entry, rebuy, or add-on fees is generated and credited to a club in club chips. Real money revenue share tournament extra buy-in – this transaction is created when revenue share from tournament re-entry, rebuy, or add-on fees is generated and credited to a club in real money. |
| Service player commission Rev | Rake fee (180), Winners rake fee (181), Insurance fee (182), Tournament entry fee commission(183) | 98 | This transaction is created when a club service commission transaction is reversed and the charged service commission is refunded to the player's balance, e.g., as part of an insurance payout. Rake fee – club service commission: rake fee charged on each hand. Winners rake fee – club service commission: rake fee charged on winning hands only. Insurance fee – сlub service commission: insurance fees. Tournament entry fee commission – club service commission: tournament entry fee. |
| Revenue share rev | Club chips entry (185), Real money entry (186), Club сhips revenue share rake winners only (187), Real money revenue share rake winners only (188), Club chips revenue share insurance (189), Real money revenue share insurance (250), Club chips tournament entry (251), Real money tournament entry (252), Club chips revenue share tournament extra buy-in (253), Real money revenue share tournament extra buy-in (254) | 99 | The transaction is created when a club revenue share transaction is reversed and the previously credited revenue share is deducted, e.g., after a tournament registration is canceled or as part of an insurance payout. Club chips entry – this transaction is created when revenue share is generated from a club chips cash table entry fee. Real money entry – this transaction is created for clubs when revenue share is generated from a real money cash table entry fee. Club сhips revenue share rake winners only – this transaction is created when revenue share from rake paid by winning players is generated for a club in club chips. Real money revenue share rake winners only – this transaction is created when revenue share from rake paid by winning players is generated and credited to a club in real money. Club chips revenue share insurance – this transaction is created when revenue share from an insurance purchase is generated and credited to a club in club chips. Real money revenue share insurance – this transaction is created when revenue share from an insurance purchase is generated and credited to a club in real money. Club chips tournament entry – this transaction is created when revenue share is generated from a club chips tournament entry fee. Real money tournament entry – this transaction is created for clubs when revenue share is generated from a real money tournament entry fee. Club chips revenue share tournament extra buy-in – this transaction is created when revenue share from tournament re-entry, rebuy, or add-on fees is generated and credited to a club in club chips. Real money revenue share tournament extra buy-in – this transaction is created when revenue share from tournament re-entry, rebuy, or add-on fees is generated and credited to a club in real money. |
| Confiscation | Game integrity (3000) | 100 | This transaction is created when a Backoffice administrator confiscates funds from a player's balance. Game integrity – this transaction is created for game integrity operations, such as confiscation and compensation. |
| Сompensation | Game integrity (3000) | 101 | This transaction is created when a Backoffice administrator credits compensation to a player's balance. If the confiscated amount is insufficient, the remaining amount is covered by the system balance. Game integrity – this transaction is created for game integrity operations, such as confiscation and compensation. |
The following transaction sub-types are not used anymore:
CGP Buying (400), NE Bonus (248), NE Transfer (249), Play Money Bonus (247), Play Money Bonus Compensation (246), Bonus Battle Prize (251), Daily Auto Top Up (392), System Balance Adjustments (2006), Lottery Prize (bonus), Lottery Prize (bonus) (2008), Lottery Prize (bonus) Rev. (2009), Affiliate Benefit (bonus) (2010), Affiliate Benefit (bonus) Rev. (2011), Player Rakeback (bonus) (2012), Player Rakeback (bonus) Rev. (2013), Bounty Prize (98), PRO bounty prize (112)